Support engine version: 2020.3.0 or higher.
Here you can get the latest update of this pack for free!
Editor and runtime tool for baking Shader Graph nodes into a common texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.
Support engine version: 2019.4.13 or higher.
Shader Control is a powerful editor extension that gives you full control of shader compilation and keywords usage and their impact in your game:
✓ Remove unwanted shaders & keywords
✓ Reduce build time & app size
Broadening the horizons of your creative power and ingenuity sway by releasing our mysterious Memento Shader Brushes for Photoshop! Same grungy and brutal look, wrapped into its new form to fit all sorts of projects and be accessible for everyone. It will be hard to always use a single one out of the 35 Photoshop brushes, so why not combine them all for the better look? Rough hatching in the corners or noisy shades, smoky pressure or sharp edges — vast design choices in one single collection. As we did with the previous version, this one has a bonus as well — 12 grain textures to decorate your work (if you still think that your artboard lacks vintage look). Reveal your ideas for captivating illustrations, posters, logos, editorials, and ads, born in your mind palace!
Vector EPS | Transparent PNG
Shader Building in Houdini - Rohan Dalvi
Duration: 3h 4m | Video: h264, yuv420p, 1280x720, 24 fps | Audio: aac, 44100 Hz, 2 ch | 545 MB
Genre: eLearning | Language: English | Project files Included
In this series we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.
Velvet Ants of North America
by Williams, Kevin;Pan, Aaron D.;Wilson, Joseph S.;
English | 2024 | ISBN: 069121204X | 441 pages | True PDF | 410.64 MB